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Victoria 2 ultimate rebooted puppet11/8/2022 Please mark spoilers as spoilers.We may occasionally ban specific topics that have flooded the subreddit. This includes games and expansions.Users may only make one self-promotional submission per week.All posts must have link flair. Explanations should be posted as a reddit comment - referencing the title is not enough.All giveaways, surveys, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Adhere to the Reddit content policy and the reddiquette.Explain what you want people to look at when you post a screenshot. In this game, You might be need a very powerful diplomatic points, colonial power, population controlling and infamy strategies. There were different types of government in 19 th to 20 th century. The time frame of play is 19 th to 20 th century. You can boost your game by 2 ways victoria 2 cheats and events. Victoria II DLC Lament Of the Queen PC CD English 716 MB Download. Victoria II DLC Lament for the Queen SKIDROW 10 MB Download. Victoria II Mod Ultimate Rebooted 0 615 for Version 3 03 311 MB Download. Victoria 2 II Heart of Darkness 360 MB Download. Post those in.No links to pirated materials, pirated game mods, or key resellers. Just the title of the post being relevant does not qualify.No memes, image macros, reaction pictures, or similar. Hover your mouse over any of the boxes below to view relevant information.RulesFor the full rules, click.Posts must be related to Victoria. It is a general subreddit for the Grand Strategy Game from Paradox Development Studio: Victoria 2.Our Discord Address is. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.Welcome to Victoria 2This is a sub-reddit for Victoria 2. We suggest you try the article list with no filter applied, to browse all available. No articles were found matching the criteria specified. PS: I encourage the community to use the forums to share suggestions, feedback, questions and to report problems with the mod. I'd also like to thank you all very much for your patience and support. The pre-industrial era scenarios will also be put on standby for the moment in order to concentrate on the modern era. I may still keep transport planes and submarines. The change will be done through research improving units stats instead of unlocking new units. Jump 200 years into the future and infantry will be assumed to be your regular army grunts and guards will be your marines and/or special ops. For example, infantry in the 1800s would be the line infantry whereas guards would be perhaps big bulky grenadiers. For instance, since there's no way the AI will ever be able to use new units properly I'm also getting rid of most of them to instead focus on the armed forces' evolution throughout the years, which will be reflected in stats rather than unit types. My aim overrall is to make the mod more compact and bring features together cohesively. I'm also getting rid of the space element, which let's be frank, is not ever going to be properly implemented and only serves as a distraction from more important issues. So you'll be glad to know that's all mostly fixed. For starters, if you know the mod's history you'll know that it went through a strange phase and many hands, and so when I was allowed to start development the latest version I could find was a complete mess with mainly ridiculous additions and absurd omissions (kawaii events, distorted population numbers, removal of certain features like nuclear war, strange localisation entries (Great Britannia? United State of Alama? Apache League of the Red Star?) etc.). I wasn't able to put nearly as much work as I wanted into this but I was still able to considerably improve the mod. Just wanted to let you know I'm going to be releasing a new version of your favourite Victoria 2 mod soon and discuss a few things.
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